2 Point Perspective | How to get started

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How to draw in 2 point perspective

Hello and welcome to another tutorial on perspective drawing. Today we will demonstrate the best method to get started in 2 point perspective. One way this method differs from drawing in 1 point perspective is the fact that you will be dealing with 2 vanishing points instead of 1. Before we start, I’d like to invite you to take a look at the basics of 1 point perspective first, if you are just beginning to learn perspective drawing. Otherwise, if you feel confident let’s get to it!

This tutorial will focus on helping you achieve this process as simply as possible. 
You’ll also find a pic collage of the 4 steps located towards the bottom of the page. Feel free to use it as a quick reference next time you’re drawing.

For this episode I used Clip Studio, but there are no limitations to what medium you can use, so grab your favorite drawing materials and let’s get started.

Step 1

Start by drawing the horizon line, It determines the viewer’s eye level when looking at the scene. next, you’ll want to select 2 vanishing points. A vanishing point is the space on the horizon line where distant lines seem to meet. They can be anywhere. for this example you’ll want them to be closer to the extremities of the horizon line, as shown above.

Step 2

Draw 2 perspective lines from each vanishing point. We draw perspective lines to keep the proportions adequate. Perspective lines start at the vanishing points and extend towards each other in any angle you decide, they will determine the shape and size of objects as you draw them. For objects taller than the horizon, you may draw perspective lines above it to accommodate for their size.

For this exercise we want to draw a simple cube like shape in 2 point perspective. Having the perspective lines converge at a vertical line crossing the horizon line gives us a corner of the object to work with. additionally, I selected 2 other points on the horizon line, located at equal distance of the vertical line. They will be used as the points where the remaining sides of the figure will cross the horizon line.

Step 3

Draw the remains corners using the perspective lines as a guide.

Step 4

In this final step, once you feel confident about your sketching, ink the drawing if you have to, and erase the guiding lines. And just like that your work is completed!

Additional Tips

sometimes the viewer will be looking at the object from above or below, meaning the object is taller or lower than the horizon line which represents the viewer’s eye level. When that’s the case, you have to adjust by drawing the perspective lines either above or below the horizon line.

The vertical lines crossing the horizon line at a 90 degree angle are very important. they keep the objects truly in 2 point perspective. they also serve as a guide when drawing the corners. Below is an example of 2 simple figures drawn in 2 point perspective, notice how one of them is hovering over the horizon line, allowing the viewer to see the bottom side of it. The other object is positioned below the horizon line, as evidenced by how you can see its top side.

It’s also worth mentioning how the perspective lines serve as some skeleton that outlines the shapes of the objects. They allow you to see what’s happening in the background. They are also a good way to practice drawing different objects in different positions.

Below is an example of an object drawn with perspective lines that show each of its corners and sides

I hope you enjoyed this simple tutorial. check out the perspective category for more. And remember, everyone can draw, but it takes perseverance and patience to improve. Check out our Facebook Page for more, also find 1 minute video tutorials on perspective drawing available on our Youtube channel.

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About Post Author

AJ De Michel

Content Creator and Web Developer, JUNIALAMEN. The Hispañola native believes that art is the ultimate form of human expression, and he is passionate about connecting people from all walks of life through different media including music, visual arts, and game development.

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